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Here are some highlights of the topics we have covered at previous events.

NOTE: As we present new topics in the monthly meeting, the detail migrates here for historical refererence.

July 06 2010

Jeff Sutherland Q&A Session (over 70 attending !!)

June 01, 2010

Joe Krebs on TRANSFORMATION AT AOL

April 06, 2010

Dan Mezick on FULL IMMERSION AGILE Part 2

March 02, 2010

Dan Mezick on FULL IMMERSION AGILE Part 1

October 06, 2009

Presentation: DAN MEZICK on GROUP RELATIONS AND SOCIAL SYSTEMS

These sessions provide tools for understanding and analysis of group-level learning and group-level cognition. The tools apply to groups and your participation in groups and group-level processes. Attend these talks if you have high interest in groups, group dynamics, and the actual mechanics behind self-organizing agile teams.

More Detail Here

 

September 29, 630PM to 830PM

ANDY SINGLETON ON: REAL DISTRIBUTED SCRUM AND AGILE

More Detail Here

Andy has over ten thousand hours logged as a developer and manager of distributed agile development projects. He brings this depth of experience to us in his presentation, revealing what works-- and what doesn't. He also reveals some surprising (perhaps even "shocking") beliefs about Scrum, agile and high-performance distributed team team velocity.

 

August 7 2009

BOUNDARY, AUTHORITY, ROLE AND TASK: SCRUM's SECRET SAUCE

Dan Mezick, CT-based Agile & Scrum Coach, Scrum Master, and speaker from Agile2007, Agile2008 and Agile2009, on:

August Meeting Details

 

July 07 2009: Michael de la Maza on AGILE GAMES

Michael de la Maza presents a great experiental session on learning Agile directly....via AGILE GAMES. This is a cool meeting !

Presentation: MICHAEL DE LA MAZA ON: LEARNING AGILE VIA AGILE GAMES

Learning Agile is about doing and experiencing. Books and lectures only take you so far-- you have to experience some Agile activities to really get it. In this meeting we play games in teams, to learn specific Agile principles like inspect-and-adapt, fail-fast, determining highest-value activities, iterations, continuous improvement and so on.

SLIDES: Grab the slides HERE.

 

June 02 2009

Amr Elssamidisy, Agile book author and editor of Agile Journal, on:

EFFECTIVE AGILE ADOPTIONS:

June 02 Meeting Details

 

October 6 2008:

Planning and Estimating, Part 2: Continuing from User Stories and Story Points, we do the deep dive on how to buffer interations, how to manage and estimate velocity, and how to continuously monitor and adjust Release planning. The problem with large Story Point size.

 

September 2 2008:

Part 1: Agile2008 Trip Report. HIghlights from the Annual Conference. A round-up of the most interesting sessions from the Toronto conference in August. At least 4 sessions are planned for summary presentation. We plan to pick those that represent the biggest trends in Agile and Scrum happening now.

Part 2: The Hidden Life of Groups. The session, as presented by Dan Mezick at Agile2008.

2008-08-12: The State of the Art in Scrum: Trip Report from "Scrum 201" in NYC **PLUS** Playing the XP Game. Summary of attendance experiences and content from Jeff Sutherland's excellent advanced Scrum course, plus the XP game, a fun, group-level Agile training game.

2008 July: Planning and Estimating: A run-through of the key activities you must execute on to effectively plan and estimate within Agile projects. The conventional wisdom is that Agile and Scrum projects do very little planning. The truth is that on Scrunm projects, planning is a continuous best-practice. Agile practitioners do avoid PREDICTION and that was the focus of this presentation.

Agile, Empiricism and Entrepreneuers: The actual Agile2007 conference session from Dan Mezick, chair and organizer of the group. See the link to the Agile 2007 abstract here.

User Stories Demystified: A treatment of the User Story best practice, a format for collecting requirements. We covered User Stories structure, and size, and how to estimate Stories using Story Points.

Scrum as Attention Manager: Scrum absolutely does not discriminate in terms of dealing with distractions. All distractions are considered WASTE. In this session, we looked at Scrum's attention-management mechanics and demonstrated how Scrum does an absolutely tremendous job of focusing on the work-- at the expense of all kinds of distractions.

Trip Report: Agile2007: An formal rundown of presentations from the annual, international conference on Agile held each year. This report was from the 2007 Washington DC event.