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Here are some highlights of the topics we
have covered at previous events.
NOTE: As we present new topics
in the monthly meeting, the detail migrates here for historical
refererence.
July 06 2010
Jeff Sutherland Q&A Session (over 70 attending
!!)
June 01, 2010
Joe Krebs on TRANSFORMATION AT AOL
April 06, 2010
Dan
Mezick on FULL IMMERSION AGILE Part 2
March 02, 2010
Dan
Mezick on FULL IMMERSION AGILE Part 1
October 06, 2009
Presentation: DAN
MEZICK on GROUP RELATIONS AND SOCIAL SYSTEMS

These sessions provide tools for understanding
and analysis of group-level learning and group-level cognition.
The tools apply to groups and your participation in groups and
group-level processes. Attend these talks if you have high interest
in groups, group dynamics, and the actual mechanics behind self-organizing
agile teams.
More Detail Here
September 29, 630PM to 830PM
ANDY SINGLETON ON: REAL DISTRIBUTED
SCRUM AND AGILE

More Detail Here
Andy has over ten thousand hours logged
as a developer and manager of distributed agile development
projects. He brings this depth of experience to
us in his presentation, revealing what works-- and what doesn't.
He also reveals some surprising (perhaps even "shocking")
beliefs about Scrum, agile and high-performance distributed
team team velocity.
August 7 2009
BOUNDARY, AUTHORITY, ROLE AND TASK:
SCRUM's SECRET SAUCE

Dan Mezick, CT-based Agile & Scrum Coach,
Scrum Master, and speaker from Agile2007, Agile2008 and Agile2009,
on:
August
Meeting Details
July 07 2009: Michael
de la Maza on AGILE GAMES

Michael de la Maza presents
a great experiental session on learning Agile directly....via
AGILE GAMES. This is a cool meeting !
Presentation: MICHAEL DE LA MAZA ON:
LEARNING AGILE VIA AGILE GAMES
Learning Agile is about doing and experiencing.
Books and lectures only take you so far-- you have to experience
some Agile activities to really get it. In this meeting we play
games in teams, to learn specific Agile principles like inspect-and-adapt,
fail-fast, determining highest-value activities, iterations,
continuous improvement and so on.
SLIDES: Grab the
slides HERE.
June 02 2009

Amr Elssamidisy, Agile book author and editor
of Agile Journal, on:
EFFECTIVE AGILE ADOPTIONS:
June
02 Meeting
Details
October 6 2008:
Planning and Estimating, Part 2: Continuing
from User Stories and Story Points, we do the deep dive on how
to buffer interations, how to manage and estimate velocity, and
how to continuously monitor and adjust Release planning. The
problem with large Story Point size.
September 2 2008:
Part 1: Agile2008 Trip Report. HIghlights
from the Annual Conference. A round-up of the most interesting
sessions from the Toronto conference in August. At least 4 sessions
are planned for summary presentation. We plan to pick those that
represent the biggest trends in Agile and Scrum happening now.
Part 2: The Hidden Life of Groups. The session,
as presented by Dan Mezick at Agile2008.
2008-08-12: The
State of the Art in Scrum: Trip Report from "Scrum 201" in
NYC **PLUS** Playing the XP Game. Summary of attendance experiences and content from
Jeff Sutherland's excellent advanced Scrum course, plus the XP
game, a fun, group-level Agile training game.
2008 July: Planning and Estimating: A
run-through of the key activities you must execute on to effectively
plan and
estimate within Agile projects. The conventional wisdom is that
Agile and Scrum projects do very little planning. The truth is
that on Scrunm projects, planning is a continuous best-practice.
Agile practitioners do avoid PREDICTION and that was the focus
of this presentation.
Agile,
Empiricism and Entrepreneuers: The
actual Agile2007 conference session from Dan Mezick, chair and
organizer of the group. See the link to the Agile
2007 abstract here.
User Stories Demystified: A treatment of the User Story
best practice, a format for collecting requirements. We covered User Stories
structure, and size, and how to estimate Stories using Story Points.
Scrum as Attention Manager: Scrum absolutely does not discriminate
in terms of dealing with distractions. All distractions are considered WASTE.
In this session, we looked at Scrum's attention-management mechanics and demonstrated
how Scrum does an absolutely tremendous job of focusing on the work-- at the
expense of all kinds of distractions.
Trip Report: Agile2007: An
formal rundown of presentations from the annual, international conference on
Agile
held each
year.
This report was from the 2007 Washington DC event.
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