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Original date of note: 03/15/2010
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Abstract
Teams must be authorized to
create team culture. They must be 100% free to invent, create,
manifest and work
inside
their
own
special,
unique, meaningful, largely self-determined team culture.
Ground rules set the stage for culture. All
else follows.
If the ground rules prevent teams from creating culture that
is all theirs, then the team
is dependent
on outside authority and that team can never reach the
hyper-productive state. The team is by definition a Zombie team
™.

One definition of a zombie is someone
"who acts or responds in a mechanical or apathetic way,
and appears as a reanimated
dead or a mindless human being".
Zombies seem to be alive,
but are not.
This
zombie concept also applies to teams.
A Zombie team is “a
team that acts or responds in an
apathetic way.” and "appears dead."
A
Zombie team is lifeless....it is DEAD to self-organization,
dead to group learning and dead to the
hyper-productive state. A Zombie team has no authority--
no “right to do
work”-- and thus has absolutely no self-determination
to make critical team decisions.
Zombie teams are demoralized, dead teams.
Zombie teams typically have no authority
to expel a lazy or otherwise unproductive member of the
team. When Scrum is implemented in this way, the implementation
creates a Zombie team.
Your team might be a Zombie team
if:
1.The team
appears apathetic, lifeless and dead
2.The team depends on an outside source to give them authorization-- "the right to do work"
3.The team exhibits a low
frequency of communication between members
4.The team in general engages
in little if any group learning ceremonies and activities
Zombie
teams are often created by ill-intentioned “agile
coaches” who are optimizing on billable hours-- not team health and wellness. Such coaches are Zombie coaches.
If a team is whole and well, and experienced,
it needs very little if any further coaching. Period
!
That, by definition, reduces
billable hours for the Zombie coach. A dead Zombie team,
on the other hand, requires endless hand-holding... and a repeating
of the
same basic
lessons-- over and over. This
is because they are dead as a team. And dead teams
need help. Teams that are thriving DONT.
The most immediate way to create
a Zombie team is to tell the team is has no authority to
expel a team member-- for being unproductive, lazy,
or resisting the mandate to work in an agile way.
By
telling the team that it has no authority, you are telling
the members that they literally have no power over
the life of their group-- their TEAM. You are telling them
to 'be ill'.
You are telling them to be dependent on outside
authority for team culture definition.
You are telling them that
you do not trust them to do the right thing.
You are telling
them that you do not actually want them to self organize and
reach the hyper-productive state.
Organizations that do not authorize teams
to expel unproductive team members are Zombie organizations.
Some Agile "coaches",
the ones that are OK with telling teams that they have no
authority over team life...that they cannot expel a unwilling
team member ....these
coaches are Zombie Coaches.
They
manifest Zombie teams-- un-dead, lifeless "teams" in
name only.
Because Zombie teams require
an
infinite
quantity
of coaching,
this means
infinite billable hours for the Zombie Coach.
Zombie teams are cash cows for Zombie coaches.
You might be a Zombie coach if
you continue to work with any one team for more than 7 or 8
iterations.
I am dead serious
about Zombie teams. To turn a healthy team into a Zombie team,
simply make sure all team members know that they
have no collective authority over team life. Specifically, be
sure to emphasize that they have no authority to banish unproductive
members.
If you are a sponsoring
organization starting out with Agile, you can do the Agile
practices such as iterations, Daily Scrum, co-location and so
on...and still get only marginal results.
This is because if the team is demoralized, agile practices cannot help you.
First things first: allow your teams the ability
to "own" their culture. To make this happen, you MUST allow the
team some
control over who is a member.
If you as the sponsor decide that your team
cannot have any control over who is a member, a "Zombie" coach
can help
you. The Zombie coach can help you rationalize why it is
perfectly OK to tell
your
Scrum
team
that
they
may NOT expel any wasteful, lazy or otherwise unproductive team
members.
Do you know any agile/Scrum
coaches who are still coaching the same teams after more than
7 or 8 iterations? Those coaches are Zombie coaches.
They are are optimizing on billable hours, not team
health and wellness.
Links
Authority: The Right to Do Work
http://www.akriceinstitute.org/displaycommon.cfm?an=1&subarticlenbr=34
***
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About the Author
Dan Mezick: An expert on
teams and a trusted adviser to CxO-level executives worldwide,
Dan consults
on enterprise-wide culture change,
implementing Scrum, and the often difficult adoption of authentic
Lean principles.
He creates and teaches specific, useful
tools and techniques for facilitating successful enterprise-wide
adoption
of agile and Scrum. Dan’s articles on teams and
organizational dynamics appear on InfoQ.com, ScrumAlliance.org,
and AgileJournal.com. Learn
more about Dan Mezick's agile writing here.
He's the organizer of the Agile
Boston user group and a 3-time presenter at Agile2007, 2008 and 2009, an
invited speaker
to the Scrum
Gathering (Orlando)
in 2010 and a news
reporter for InfoQ.com
Reach Dan at:
dan.mezick [at] newtechusa [dotcom]
You can learn much more detail about
Dan via his Agile Coaching page here.
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